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Analysis of First 9 Prototype Recordings

10/21/2012

 
Notes for refinement based on the improvisation process so far:

    -often leaving loops playing for too long

    -most of the first 6 recordings did not feature much prominent performative     FX tweaking, sample micro-looping, granular-suspension

    -tended to either be spacey and fragmented, or totally reliant on loop sync.     Would like a balance of both

    -need to do some pre-preparation of ‘sections’ of musical material, so can         easy change from one to the next and stay in flow

    -often turning up high pitched samples too loud for too long, they generally     don’t need to be as loud as the rest

    -volume dynamics always slow, or immediate cuts. Other dynamics speeds,     and techniques like swells and fluctuations

    -not using any panning techniques – static or dynamic – on samples or FX

    -not being bold with FX, not experimenting with new techniques and                 combinations

    -apart from glitch sounds, otherwise all high fidelity – explore low fidelity in     other aspects – perhaps process samples in Audition, or get some of the             dirtier mixdowns, and explore the textures of noise floors, etc

    -reveal the inner working of the technology through the music – travel             further away from sounding like acoustic recordings

    -lack of rhythmic samples and combined samples in the collection – do a few     Audition sessions of editing together rhythms and combining rhythms of             different instruments together

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  • Home
  • About
  • Games
    • Pallas of Vines
    • Joon Shining
    • Joon Shining Soundtrack
    • Dream of the Star Haven
  • Contact